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Multi-dimensional simplex class

This method is rather raw and requires quite a lot of computing resources, but it has the advantage that it does not need any evaluation of the cost function's gradient, and that it is quite easily implemented. First, we choose N+1 starting points, given here by a starting point $ \mathbf{P}{0} $ and N points such that $$ \mathbf{P}{\mathbf{i}}=\mathbf{P}{0}+\lambda \mathbf{e}{\mathbf{i}}, $$ where $ \lambda $ is the problem's characteristic length scale). These points will form a geometrical form called simplex. The principle of the downhill simplex method is, at each iteration, to move the worst point (highest cost function value) through the opposite face to a better point. When the simplex seems to be constrained in a valley, it will be contracted downhill, keeping the best point unchanged.

Hierarchy

Index

Interfaces

Constructors

Properties

Accessors

Methods

Constructors

constructor

  • Parameters

    Returns Simplex

Properties

Private _lambda

_lambda: Real

Private _sum

_sum: Real[]

Private _values

_values: Real[]

Private _vertices

_vertices: Real[][]

Accessors

isDisposed

  • get isDisposed(): boolean

Methods

dispose

  • dispose(): void

Private extrapolate

  • Parameters

    Returns Real

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